AETHERDOME PRIVATE ALPHA

The arena is broadcast. The strategy is yours.

What it is

AETHERDOME is a hex-grid autobattler-tactics game. Eight stable managers, one arena. You draft units, position them on a hex board, and watch the ARO-driven combat resolve. Then you do it again, smarter.

A fusion of Hearthstone Battlegrounds' draft + escalation loop, Teamfight Tactics' synergy stacks, and Infinity: HexaDome's reactive combat — the killer mechanic is ARO: your reactive units fire back during enemy turns, spending team-wide Focus.

Design pillars

Reactive combat

ARO means combat is never passive. Snipers shoot back. Bodyguards intercept. Hackers stun. You're always spending Focus.

Multi-viable openers

Eight viable build paths from round 1, with soft counters only. No solved meta on day one.

Layered dopamine

Four independent variable-reward schedules: rolls, augments, trinkets, synergies. Sessions never feel the same.

Live service is a feature

Bi-weekly patches, rotating augments, new chassis. The arena evolves.

Factions in alpha

Concord Vanguard

Templar-style infantry. Defensive line, reactive ARO, healers. Iberian blue+gold.

Crimson Throne

Pan-Asian techno-empire. Initiative bursts, surgical kills. Samurai & Aragoto bikers.

Verdant Synod

Bio-tech symbiote collective. Regen, on-death spores, swarm bodies.

49 units live in the alpha catalog. Roadmap: 12 factions × 25 chassis × 12 loadouts = ~300 viable builds.

Backend status

Authoritative combat sim live at https://api.aetherdome.xyz. The client is a Godot 4 desktop build that talks HTTP/JSON; Colyseus rooms drop in next for 8-player lobbies.

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